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The Wii U isn’t doing that good

Wii U isn't doing too good Nintendo has made it their business to get everybody on the planet Earth to own a Wii. They’ve done this by doing a couple of things. First, they made the system relatively cheap. When the last generation of consols came out, they were generally $100 less than any other system. They also had the draw of motion controlls. Instead of hitting buttons, you would swing the controller like a bat, turn it like a steering wheel, or aim it like a gun. Lastly, they put out a ton of easy, fun, casual games. While the system still had some great “hardcore” games, most of it’s sales went to the casual crowd.

The Wii U went in a different direction. First, the cheapest system gives you 8 GB of memory, and costs $10 more than the 250GB Xbox 360. Then they did away with the energetic flailing that made the Wii so much fun, and attached a revamped Sega Game Gear to the console.

The future of gaming!

The future of gaming!

What is the draw for their core market? Casual gamers don’t care about getting the latest and greatest (that’s why they got the Wii in the first place). They won’t rush out and buy another console until theirs breaks, and even then, they probably won’t shell out the $300 it takes to get a Wii U when they can just replace their old Wii for half that price. The only people that are buying them now are die hard Nintendo fans, and people with extra money for a new console while they are waiting for the other next gen consoles to drop.

Here’s where other consoles can learn from Nintendo, and make it better.

If you are going to put a screen on the controller, make it smaller. Aside from poor battery life, one of the reasons that the Game Gear lost to the Game Boy, was it’s size. It was just too heavy. Make the screen smaller so that it doesn’t make the controller to big. In fact, make a couple versions of the controller, maybe one with the screen in the middle like the Wii U has it, and another with that flips open like a DS, giving us a screen on top and a controller below.

Then, don’t make that screen the focus of the game. We should have to look at it all the time, just use it where it makes sense. In RPGs let us manage inventories and go through attack and magic menues on our controllers instead of on the big screen, and when we aren’t in menus, give us our character stats. Playing an FPS? The put the map on the little screen, or set it up as a ballistics calculator for sniping. Playing Madden? Then set up plays on the controller where your opponent can’t see.

The best uses tend to be when you have multiple people playing on one system, letting each player do whatever they need without pulling others out of the game to do so. The downside to this is that developers don’t like split screen multiplayer. They don’t want four people playing one copy of their game, they want four people to buy four different copies of the game and playing on their own consoles, which means just adding unnesscessary gimicks to the game to force us to buy a more expensive controller. In a way, I’m happy that the Wii U isn’t doing as good, because even though it means that I won’t have the more awesome options for multiplayer games, I won’t have it forced on me for every other game.